5/16/2023 0 Comments Mortal kombat 3 playstationPSB: If you could travel back in time and give yourself one piece of advice while you were working on the original Mortal Kombat, what might it be?ĮB: Don’t work so many hours? When you’re in your twenties you have almost unlimited energy. And I think it’s been 20 years since Mortal Kombat: Deadly Alliance, right? I think for the next several years we’re going to be having a round number anniversary for some version or another of Mortal Kombat. They did an amazing job, really elevated Mortal Kombat to a new level of exposure. For instance, 1991 is when we started working on the game, when it was a Van Damme game and all that.Īnd then next year will be the 30th anniversary of Mortal Monday, the marketing campaign Acclaim created. PSB: Are there other anniversaries that you celebrate, outside of the first game’s original arcade release date?ĮB: I certainly celebrate the arcade game release. And we’ve been doing the games pretty consistently, over those 30 years, right? We didn’t stop and take a 10-year break and then come back. I think of my career as different chapters because it’s been so long. The arcade days were like grade school, and the 3D games were, you know, middle school or high school.Īnd now the most recent games - Mortal Kombat 9, MKX, and MK11 - are kind of like college or graduate school. Mortal Kombat is kind of like different forms of school for me now. PSB: With Mortal Kombat turning 30, are you reflecting on your life and how it intersects with the series?ĮB: Not so much of my life, but certainly on my career making games. And so the fact that they’ve stuck with us all this time really invigorates us with each iteration of the game. The biggest surprise for me is that players have come along and stayed with us for so long. I guess that’s probably the closest I can say without revealing too much. PlayStation.Blog: Where does 2022 find Mortal Kombat?Įd Boon: Well, it finds it celebrating 30 years of being around, being in the public eye.
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